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<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="#reset">reset(eventId)</a></code></p>
<p class="firstline">Reset all player progress on the event for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All resources that use the event will also be reset.</p>
<p class="toc_element">
  <code><a href="#resetAll">resetAll()</a></code></p>
<p class="firstline">Reset all player progress on all unpublished events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All resources that use the events will also be reset.</p>
<p class="toc_element">
  <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId)</a></code></p>
<p class="firstline">Reset all player progress on the event for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All resources that use the event will also be reset.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="reset">reset(eventId)</code>
  <pre>Reset all player progress on the event for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All resources that use the event will also be reset.

Args:
  eventId: string, The ID of the event. (required)
</pre>
</div>

<div class="method">
    <code class="details" id="resetAll">resetAll()</code>
  <pre>Reset all player progress on all unpublished events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All resources that use the events will also be reset.

Args:
</pre>
</div>

<div class="method">
    <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId)</code>
  <pre>Reset all player progress on the event for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All resources that use the event will also be reset.

Args:
  eventId: string, The ID of the event. (required)
</pre>
</div>

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